On the other hand, Cities Skylines, also known as the 'successor to SimCity,' is a work that emphasizes transportation compared to SimCity. In contrast, in the Slovakian game 'Workers & Resources: Soviet Republic', parking lots are realistically sized and something the player has to build if they decide to let people own personal cars. The cities that can be developed in the Soviet Republic are more compact than the SimCity series, but the feature is that if you want residents to use their cars, you need to build a parking lot. The Soviet Republic is tackling the mystery of parking lots head-on. So when it comes to parking lots, the game designer 'just imagine they are underground. One of the tensions in SimCity is that most players want to build a big downtown with lots of buildings, but the car-centered transportation model makes it hard. One of the mysteries of SimCity is, 'Where does that car come from?', But the designer said, 'Please think that the parking lot is underground.'
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The SimCity series is a system that 'as the population grows, so does the traffic jam,' and how to solve the traffic jam determines the success or failure of development. One of the real thrills of the SimCity series is the traffic jam problem. Surprisingly the game mechanics have not changed much over a quarter century -the game still does not have mixed use zoning or buildings. The first version came out in 1989, the most recent one in 2013. The graphics have evolved over the course of the series, but one of the features of the SimCity series is that the game system itself does not change significantly. It has been, but no new work has appeared at the end of 2013 ' SimCity (2013) '.
In the SimCity series, numbering titles such as ' SimCity 2000 ', ' SimCity 3000 ', and ' SimCity 4 ' have been released since the first ' SimCity ' released in 1989 on hardware such as Comodor 64, Amiga, Macintosh, and IBM PC. It is said that the SimCity series opened up the game genre of urban development simulation. 2 / /VIhW5w0iU4 - Alfred Twu January 4, 2021 While all of them let you build roads and rails, there are differences when it comes to zoning, as well as whether players can build homes & businesses. Zoning is possible, but the movement route cannot be set.ĭifferent city building games have both different player roles, as well as differences over what you have control over. can be built by themselves, but 'Individual homes and' 'Businesses (individual housing / workplace facilities)' cannot be constructed.
For example, in SimCity, players are in the position of 'Government', and 'Roads', 'Rails', 'Public buildings', etc. 1 / /oNUnaSJ95K - Alfred Twu January 4, 2021Įach game can be roughly divided into 'Player role', 'Player builds the following things', and 'Zoning ( Zoning : area division such as residential area / industrial area)'. Here's a thread on SimCity, Cities Skylines, Transport Tycoon, A-Train, and Soviet Republic. There's a lot of differences between different city building games, and it reflects the places where they're designed. I am.Īll of the five works compared this time have the same point of 'urban development', but their design ideas are different.īeen doing some gaming on the holidays. Blogger Alfred Twu compares five of the most prominent urban development simulations: SimCity series, Cities Skylines, Transport Tycoon, A-Train 9 series, and Workers & Resources: Soviet Republic. Urban development simulation is a game genre that develops a city by installing public services such as schools, police, fire departments, and hospitals, and infrastructure such as power plants, railways, and airports. I just can't get this feeling from 2K, now that I've experienced 4.21:00:00 What is the difference between SimCity, Cities Skylines, Transport Tycoon, A-Train, and Soviet Republic's five urban development simulations? When I play a SimCity game, I do it to get a sense that I'm constructing a city, and to "live" in this little world. So which one's better? Well, to me, SimCity4.
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All in all, much like Civilization 3, it is a very good game, but you must sit down, practically quit what you're doing for a week, learn how to actually play it (the manual won't help), and really get into it to fully enjoy it. Regional play, although a great concept, can be a tedious hassle. It is way too complicated for a completely casual gamer to enjoy (and way too difficult, but the Rush Hour expansion removes this problem), and most computers can't handle it unless you turn the graphics all the way down (but if you do have a computer that can handle it, it looks amazing). It's still a simple, fun game, but the awful (by today's standards) graphics and sound are a turn-off, to me at least. SimCity 2000 was awesome for its time, but it isn't that time anymore.